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Fear Inducer: A Mixed Reality Audio Experience

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 5309)

Abstract

In this paper I present the results from a design research project done at the Eindhoven University of Technology. In this project I explored the possibilities of mixing realities using sound. With this mixed reality I explored ways to make people scared for entertainment purposes, comparable to horror-movies or thrill rides. One of the main elements of the concept was to make the device mobile, so that a thrilling experience can be generated at any time and any place. The user will put on the audio-device and through a biofeedback-loop connect himself to the system. While walking around sounds come from the system that blend in with sounds from the real environment. This effect causes interesting situations, directed by the users own impulses sensed by the biofeedback-loop.

Keywords

  • mixed reality
  • audio experience
  • thrilling experience
  • biofeedback-loop

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© 2008 IFIP International Federation for Information Processing

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Westerhoff, J. (2008). Fear Inducer: A Mixed Reality Audio Experience. In: Stevens, S.M., Saldamarco, S.J. (eds) Entertainment Computing - ICEC 2008. ICEC 2008. Lecture Notes in Computer Science, vol 5309. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89222-9_10

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  • DOI: https://doi.org/10.1007/978-3-540-89222-9_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89221-2

  • Online ISBN: 978-3-540-89222-9

  • eBook Packages: Computer ScienceComputer Science (R0)