A central application area for haptic systems is the so called “Virtual Reality”. This names a concept of human-computer-interaction, which has developed rapidly during the last 20 to 25 years. The vision itself has been formulated already at the beginning of the development of computer graphics in the sixties of the last century by sutherland. The focus of this chapter about software design is on this very application area of computer haptics in virtual worlds.
The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked.
ivan E. sutherland, 1965 [246]
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© 2009 Springer-Verlag Berlin Heidelberg
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Rettig, A. (2009). Software Design. In: Kern, T. (eds) Engineering Haptic Devices. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-88248-0_13
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DOI: https://doi.org/10.1007/978-3-540-88248-0_13
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