Training Games and GIS

  • Marcelo G. Metello
  • Marco A. Casanova
Chapter
Part of the Lecture Notes in Geoinformation and Cartography book series (LNGC)

By the end of the 20th century, the computer gaming industry already was one of the largest entertainment industries. Together with the movie industry, it attracted large investments in research in computer graphics, among other areas of computer science. As a parallel line of development, military and flight simulators also received huge investments. These simulators are akin to entertainment games in terms of their technical requirements.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Marcelo G. Metello
    • 1
  • Marco A. Casanova
    • 1
  1. 1.Department of InformaticsPontifical Catholic University of Rio de JaneiroRio de JaneiroBrazil

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