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Tinkering or Sketching: Apprentices’ Use of Tangibles and Drawings to Solve Design Problems

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Part of the Lecture Notes in Computer Science book series (LNPSE,volume 5192)

Abstract

The articulation of practice and theory is a central problematic in a dual apprenticeship system that combines working in a company and attending courses at school. Design problems are proposed by teachers as a way to address theoretical concepts in a practical context. The difficulties encountered by apprentices while creating paper based sketches motivated the development of a tabletop warehouse simulation providing apprentices with a Tangible User Interface in the form of a small-scale model. We compare drawings and tangible representational modalities with regards to three phases of design problem solving. Tinkering with tangibles is described as an easy way to engage into the problem. The physical properties of tangibles facilitate the extraction of features relevant for verification. The limited expressiveness of tangibles allows apprentices to focus on the search for a solution rather than on the representation of the problem space.

Keywords

  • Tangible Computing
  • Problem- and Project-based Learning
  • Practice Fields
  • Initial Vocational Training
  • Field Studies

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Jermann, P., Zufferey, G., Dillenbourg, P. (2008). Tinkering or Sketching: Apprentices’ Use of Tangibles and Drawings to Solve Design Problems. In: Dillenbourg, P., Specht, M. (eds) Times of Convergence. Technologies Across Learning Contexts. EC-TEL 2008. Lecture Notes in Computer Science, vol 5192. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-87605-2_19

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  • DOI: https://doi.org/10.1007/978-3-540-87605-2_19

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-87604-5

  • Online ISBN: 978-3-540-87605-2

  • eBook Packages: Computer ScienceComputer Science (R0)