Abstract
In this paper we describe a visualization system for an emergency simulation. We start by presenting a flooding emergency case scenario and all the elements that are involved in it. Then we describe the design decisions that were made in order to create a credible representation of the scene. This includes using a game engine to render the scenario using a three-dimensional terrain, with objects and information retrieved from geographic information systems. Additionally we describe experiments with new touch and tangible devices that support a war table like interaction with the simulation. We further describe our ideas for the emergency interface and conclude describing the directions for future work.
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© 2008 Springer-Verlag Berlin Heidelberg
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Nóbrega, R., Sabino, A., Rodrigues, A., Correia, N. (2008). Flood Emergency Interaction and Visualization System. In: Sebillo, M., Vitiello, G., Schaefer, G. (eds) Visual Information Systems. Web-Based Visual Information Search and Management. VISUAL 2008. Lecture Notes in Computer Science, vol 5188. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85891-1_9
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DOI: https://doi.org/10.1007/978-3-540-85891-1_9
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85890-4
Online ISBN: 978-3-540-85891-1
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