Summary
To facilitate the Human Computer Interaction will be needed to create a friendly interface in AmI. Thus, in this work we propose a semantic knowledge model to represent facial emotions of a virtual character. These emotions depend on the personality, preferences, goals of the character and the environment events. The virtual character’s emotions are the nonverbal communication interface between the system and the user. Furthermore, we develop an algorithm to deduce the resultant emotion using previous information, and we represent it with a set of activated facial animation parameters.
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Lera, I., Arellano, D., Varona, J., Juiz, C., Puigjaner, R. (2009). Semantic Model for Facial Emotion to Improve the Human Computer Interaction in AmI. In: Corchado, J.M., Tapia, D.I., Bravo, J. (eds) 3rd Symposium of Ubiquitous Computing and Ambient Intelligence 2008. Advances in Soft Computing, vol 51. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85867-6_17
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DOI: https://doi.org/10.1007/978-3-540-85867-6_17
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85866-9
Online ISBN: 978-3-540-85867-6
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