Abstract
In this paper we presented the rules and algorithms we use to automatically generate non-verbal behavior like gestures and gaze for two embodied virtual agents. They allow us to transform a dialogue in text format into an agent behavior script enriched by eye gaze and conversational gesture behavior. The agents’ gaze behavior is informed by theories of human face-to-face gaze behavior. Gestures are generated based on the analysis of linguistic and contextual information of the input text. Since all behaviors are generated automatically, our system offers content creators a convenient method to compose multimodal presentations, a task that would otherwise be very cumbersome and time consuming.
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References
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Breitfuss, W., Prendinger, H., Ishizuka, M. (2008). Automatic Generation of Conversational Behavior for Multiple Embodied Virtual Characters: The Rules and Models behind Our System. In: Prendinger, H., Lester, J., Ishizuka, M. (eds) Intelligent Virtual Agents. IVA 2008. Lecture Notes in Computer Science(), vol 5208. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-85483-8_49
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DOI: https://doi.org/10.1007/978-3-540-85483-8_49
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-85482-1
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