An Empirical Study of Bringing Audience into the Movie

  • Tao Lin
  • Akinobu Maejima
  • Shigeo Morishima
Conference paper

DOI: 10.1007/978-3-540-85412-8_7

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)
Cite this paper as:
Lin T., Maejima A., Morishima S. (2008) An Empirical Study of Bringing Audience into the Movie. In: Butz A., Fisher B., Krüger A., Olivier P., Christie M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg

Abstract

In this paper we first present an audience-participating movie experience DIM, in which the photo-realistic 3D virtual actor of audience is constructed by computer graphic technologies, and then evaluate the effects of DIM on audience experience using physiological and subjective methods. The empirical results suggest that the participation of virtual actors causes increased subjective sense of presence and engagement, and more intensive emotional responses as compared to traditional movie form; interestingly, there also significantly different physiological responses caused by the participation of virtual actors, objectively indicating the improvement of interaction between audience and movie.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Tao Lin
    • 1
  • Akinobu Maejima
    • 1
  • Shigeo Morishima
    • 1
  1. 1.Waseda UniversityTokyoJapan

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