Through-the-Lens Scene Design

  • Ye Tao
  • Marc Christie
  • Xueqing Li
Conference paper

DOI: 10.1007/978-3-540-85412-8_13

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)
Cite this paper as:
Tao Y., Christie M., Li X. (2008) Through-the-Lens Scene Design. In: Butz A., Fisher B., Krüger A., Olivier P., Christie M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg

Abstract

The increasing need in composing nice views of 3D scenes make it necessary to propose better editing tools that emphasize composition and aesthetics through high-level manipulators. In this paper, we propose to relieve the user from some low-level aspects of manipulation using a Through-the-lens declarative scheme. The projected features of the components that guide the composition of a picture (staging, camera and settings) are considered as primitives on which constraints can be applied. Specifically, we show how to compute the locations and orientations of objects, cameras and lights by constraining such features as vertex positions, specular reflections, shadows and penumbra.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Ye Tao
    • 1
    • 2
  • Marc Christie
    • 3
  • Xueqing Li
    • 1
  1. 1.School of Computer Science and TechnologyShandong UniversityJi NanP.R. China
  2. 2.Laboratoire d’Informatique de Nantes-AtlantiqueUniversity of NantesNantesFrance
  3. 3.IRISA/INRIA Rennes-Bretagne AtlantiqueRennesFrance

Personalised recommendations