Through-the-Lens Scene Design

  • Ye Tao
  • Marc Christie
  • Xueqing Li
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)


The increasing need in composing nice views of 3D scenes make it necessary to propose better editing tools that emphasize composition and aesthetics through high-level manipulators. In this paper, we propose to relieve the user from some low-level aspects of manipulation using a Through-the-lens declarative scheme. The projected features of the components that guide the composition of a picture (staging, camera and settings) are considered as primitives on which constraints can be applied. Specifically, we show how to compute the locations and orientations of objects, cameras and lights by constraining such features as vertex positions, specular reflections, shadows and penumbra.


Sequential Quadratic Programming Multiobjective Optimization Problem Point Light Camera Control Penumbra Area 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Ye Tao
    • 1
    • 2
  • Marc Christie
    • 3
  • Xueqing Li
    • 1
  1. 1.School of Computer Science and TechnologyShandong UniversityJi NanP.R. China
  2. 2.Laboratoire d’Informatique de Nantes-AtlantiqueUniversity of NantesNantesFrance
  3. 3.IRISA/INRIA Rennes-Bretagne AtlantiqueRennesFrance

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