Pillow: Interactive Flattening of a 3D Model for Plush Toy Design

  • Yuki Igarashi
  • Takeo Igarashi
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)


Pillow is an interactive pattern-design system for creating plush toys. The user imports a 3D surface model into the system and specifies the segmentation boundaries interactively by drawing seam lines on the model surface. Based on this segmentation, the system generates a 2D pattern by flattening each outlined region, and then visualizes the shape of the resulting plush toy by applying a simple physics simulation. If the result is not satisfactory, the user can make different seam lines. This closed-loop framework allows users to experiment with various seam patterns before actually working on real fabric to obtain the best-looking result. The system also estimates total sewing time based on the total length of the seam lines. We implemented the system to produce plush toys and a balloon.


Segmentation Boundary Seam Line Interactive Design System Seam Design Sewing Result 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Yuki Igarashi
    • 1
  • Takeo Igarashi
    • 2
  1. 1.The University of TokyoTokyoJapan
  2. 2.The University of TokyoTokyoJapan

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