Pillow: Interactive Flattening of a 3D Model for Plush Toy Design

  • Yuki Igarashi
  • Takeo Igarashi
Conference paper

DOI: 10.1007/978-3-540-85412-8_1

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)
Cite this paper as:
Igarashi Y., Igarashi T. (2008) Pillow: Interactive Flattening of a 3D Model for Plush Toy Design. In: Butz A., Fisher B., Krüger A., Olivier P., Christie M. (eds) Smart Graphics. SG 2008. Lecture Notes in Computer Science, vol 5166. Springer, Berlin, Heidelberg


Pillow is an interactive pattern-design system for creating plush toys. The user imports a 3D surface model into the system and specifies the segmentation boundaries interactively by drawing seam lines on the model surface. Based on this segmentation, the system generates a 2D pattern by flattening each outlined region, and then visualizes the shape of the resulting plush toy by applying a simple physics simulation. If the result is not satisfactory, the user can make different seam lines. This closed-loop framework allows users to experiment with various seam patterns before actually working on real fabric to obtain the best-looking result. The system also estimates total sewing time based on the total length of the seam lines. We implemented the system to produce plush toys and a balloon.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Yuki Igarashi
    • 1
  • Takeo Igarashi
    • 2
  1. 1.The University of TokyoTokyoJapan
  2. 2.The University of TokyoTokyoJapan

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