Advertisement

Pillow: Interactive Flattening of a 3D Model for Plush Toy Design

  • Yuki Igarashi
  • Takeo Igarashi
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5166)

Abstract

Pillow is an interactive pattern-design system for creating plush toys. The user imports a 3D surface model into the system and specifies the segmentation boundaries interactively by drawing seam lines on the model surface. Based on this segmentation, the system generates a 2D pattern by flattening each outlined region, and then visualizes the shape of the resulting plush toy by applying a simple physics simulation. If the result is not satisfactory, the user can make different seam lines. This closed-loop framework allows users to experiment with various seam patterns before actually working on real fabric to obtain the best-looking result. The system also estimates total sewing time based on the total length of the seam lines. We implemented the system to produce plush toys and a balloon.

Keywords

Segmentation Boundary Seam Line Interactive Design System Seam Design Sewing Result 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Mori, Y., Igarashi, T.: Plushie: An interactive design system for plush toys. ACM Transactions on Graphics (Proceedings of SIGGRAPH 2007) 23(3), Article No.45 (2007)Google Scholar
  2. 2.
    Julius, D., Kraevoy, V., Sheffer, A.: D-Charts: quasi developable mesh segmentation. Computer Graphics Forum (Proc. Eurographics 2004) 24(3), 981–990 (2004)Google Scholar
  3. 3.
    Mitani, J.: Research for a design support system for three-dimensional paper models using computer. The University of Tokyo Ph.D. dissertation (in Japanese) (2004)Google Scholar
  4. 4.
    Sheffer, A., Levy, B., Mogilnitsky, M., Bogomyakov, A.: ABF++: Fast and robust angle based flattening. ACM Transactions on Graphics 24(2), 311–330 (2005)CrossRefGoogle Scholar
  5. 5.
    Grinspun, E., Krysl, P., Schroder, P.: CHARMS: A simple framework for adaptive simulation. ACM Transactions on Graphics 21(3), 281–290 (2002)CrossRefGoogle Scholar
  6. 6.
    Igarashi, T., Matsuoka, S., Tanaka, H.: Teddy: A sketching interface for 3D freeform design. In: Proc. SIGGRAPH 1999, pp. 409–416 (1999)Google Scholar
  7. 7.
    Levy, B., Petitjean, S., Ray, N., Maillot, J.: Least squares conformal maps for automatic texture atlas generation. ACM Transactions on Graphics 21(3), 362–371 (2002)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Yuki Igarashi
    • 1
  • Takeo Igarashi
    • 2
  1. 1.The University of TokyoTokyoJapan
  2. 2.The University of TokyoTokyoJapan

Personalised recommendations