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Part of the book series: Studies in Computational Intelligence ((SCI,volume 141))

Abstract

The ideological and technological frames of reference for the changing paradigms of interactivity are presented in an overview. The topics range from the early days of media and modernism to a typology of interactive art in the 1980s and 1990s and include the mass media interactivity models of the last decade.

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References

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  43. Oliver Grau investigated this development in the Deutsche Forschungsgesellschaft research project “Kunstgeschichte und Medientheorien der Virtuellen Realität” conducted at the Kunsthistorisches Seminar, Humboldt University, Berlin, www.virtualart.at

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  63. cf. on this subject the debate, telling for the misconceptions on either side, conducted on Net art between Isabelle Graw and Tilman Baumgärtel: Graw, I.: “Man sieht, was man sieht: Anmerkungen zur Netzkunst,” Texte zur Kunst 32, 18–31 (1998), Tilman Baumgärtel, “Das Imperium schlägt zurück!,” Telepolis (on-line journal) (January 20, 1999)

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  65. Agentur Bilwet has published the following books: Bewegingsleer, 1990 (engl. Cracking the Movement: squatting beyond the media, 1994); Media-Archif, 1992 (engl. The Media Archive, 1997); Der Datendandy, 1994; Elektronische Einsamkeit, 1997; also Geert Lovink, My First Recession, 2003; nettime, Netzkritik, Bosma, J., et al. (eds.) (1997); Read Me! filtered by nettime: ASCII culture and the revenge of knowledge, New York (1999)

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  69. Valie Export’s first interactive video installation Autohypnose, likewise shows the conditioning of the viewer by means of a systematic behavioral program and his or her being rewarded with applause from the videotape (1973)

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  74. cf. on this subject: Richard Barbrook and Andy Cameron, Californian Ideology, first published in 1995, The authors call for a specifically European position in which, in opposition to the US enthusiasm for technology, the “hi-tech artisans” re-connect with the theory and practice of the visual arts, http://www.hrc.wmin.ac.uk/theory-californianideology.html (accessed November 10, 2007)

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  77. In November 2000, the major German TV broadcasting stations RTL and ZDF launched Internet series that attempt to translate the tried-and-true television format of the soap opera into an interactive, Internet-based form. RTL’s Internet soap opera Zwischen den Stunden comes from the producers of the TV series Gute Zeiten schlechte Zeiten and is shown at designated “airtimes.” With etagezwo, ZDF developed a more intricate Internet-specific presentation, but the viewing audience is also unable to influence the plot. ARTE, a joint Franco-German cultural TV channel, even offered an interactive novel, where the audience was supposed to write the complex plot for actors provided by the TV station. Although each of the stations takes great pains to win over the target group of young, future-oriented audience, none of the projects are successful, and all of them are eventually discontinued

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  79. Product placement in reality TV also leads to a duplication of the medium in reality instead of to a depiction of reality in the medium. The media theoretician Douglas Rushkoff speaks of an “ossification of the interactive capabilities” of the Internet due to marketing strategies. Rushkoff, D.: Virtuelles Marketing. In: Maresch, R., Rötzer, F. (eds.) Cyberhypes, Frankfurt am Main, p. 103 (2001)

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Christa Sommerer Lakhmi C. Jain Laurent Mignonneau

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Daniels, D. (2008). Strategies of Interactivity. In: Sommerer, C., Jain, L.C., Mignonneau, L. (eds) The Art and Science of Interface and Interaction Design. Studies in Computational Intelligence, vol 141. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79870-5_3

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