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Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists

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Pervasive Computing (Pervasive 2008)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5013))

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Abstract

REXplorer is a mobile, pervasive spell-casting game designed for tourists of Regensburg, Germany. The game creates player encounters with spirits (historical figures) that are associated with significant buildings in an urban setting. A novel mobile interaction mechanism of “casting a spell” (making a gesture by waving a mobile phone through the air) allows the player to awaken and communicate with a spirit to continue playing the game. The game is designed to inform visitors about history in a fun manner. The results of a formative evaluation are explored to inform the design of future serious pervasive games.

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Jadwiga Indulska Donald J. Patterson Tom Rodden Max Ott

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© 2008 Springer-Verlag Berlin Heidelberg

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Ballagas, R., Kuntze, A., Walz, S.P. (2008). Gaming Tourism: Lessons from Evaluating REXplorer, a Pervasive Game for Tourists. In: Indulska, J., Patterson, D.J., Rodden, T., Ott, M. (eds) Pervasive Computing. Pervasive 2008. Lecture Notes in Computer Science, vol 5013. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-79576-6_15

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  • DOI: https://doi.org/10.1007/978-3-540-79576-6_15

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-79575-9

  • Online ISBN: 978-3-540-79576-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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