Computational Audiovisual Composition Using Lua

  • Wesley Smith
  • Graham Wakefield
Conference paper

DOI: 10.1007/978-3-540-79486-8_19

Part of the Communications in Computer and Information Science book series (CCIS, volume 7)
Cite this paper as:
Smith W., Wakefield G. (2008) Computational Audiovisual Composition Using Lua. In: Adams R., Gibson S., Arisona S.M. (eds) Transdisciplinary Digital Art. Sound, Vision and the New Screen. Communications in Computer and Information Science, vol 7. Springer, Berlin, Heidelberg

Abstract

We describe extensions to the Lua programming language constituting a novel platform to support practice and investigation in computational audiovisual composition. Significantly, these extensions enable the tight real-time integration of computation, time, sound and space, and follow a modus operandi of development going back to immanent properties of the domain.

Keywords

Audiovisual Composition Real-Time Multimedia Lua Scripting Language Functional Programming Domain Oriented Languages Coroutines Computational Aesthetics 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Wesley Smith
    • 1
  • Graham Wakefield
    • 1
  1. 1.Media Arts and TechnologyUniversity of California, Santa BarbaraSanta BarbaraUSA

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