Skip to main content

Trans<–>Former #13: Exploration and Adaptation of Evolution Expressed in a Dynamic Sculpture

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNTCS,volume 4974)

Abstract

Trans<>Former #13 is a dynamic sculpture with a set of equal sub-structures with a behaviour sought that continuously redraws its own positions in space. To achieve the artistic vision the sculpture is considered as a non-uniform 2D cellular automata. By including the adaptive and explorative properties of a Cellular Genetic Algorithm in the expression of the moving sculpture Trans<>Former #13 is capable of generating a continuous emerging behaviour. The global behaviour is a result of a local EA and control system in each sub-structure. The principles of the work are demonstrated in two experimental approaches using 3D simulation.

This is a preview of subscription content, access via your institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • DOI: 10.1007/978-3-540-78761-7_56
  • Chapter length: 6 pages
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
eBook
USD   129.00
Price excludes VAT (USA)
  • ISBN: 978-3-540-78761-7
  • Instant PDF download
  • Readable on all devices
  • Own it forever
  • Exclusive offer for individuals only
  • Tax calculation will be finalised during checkout
Softcover Book
USD   169.00
Price excludes VAT (USA)

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Gangvik, E.: Trans<–>former#13, 2002-2008 (2007), http://www.gangvik.no/works/works.html

  2. Sipper, M.: Evolution of Parallel Cellular Machines The Cellular Programming Approach. Springer, Heidelberg (1997)

    Google Scholar 

  3. Funes, P., Pollack, J.: Computer evolution of buildable objects. In: Bentley, P.J. (ed.) Evolutionary Design by Computers, pp. 387–403. Morgan Kaufmann Publishers, Inc., San Francisco (1999)

    Google Scholar 

  4. Tufte, G., Haddow, P.C.: Identification of functionality during development on a virtual sblock fpga. In: Congress on Evolutionary Computation(CEC 2003), pp. 731–738. IEEE, Los Alamitos (2003)

    CrossRef  Google Scholar 

  5. Klein, J.: Breve: A 3d simulation enviroment for multi-agent simulations and artificial life. Technical report, Complex Systems Group at Department of Physical Resource Theory, Goteborg Univeristy Sweeden and Cognitive Science, Hampshire College Amherst (2005), http://www.spiderland.org/breve/

  6. Sims, K.: Evolving 3d morphology and behavioar by competition. In: Artificial Life IV, 1994, pp. 28–39. MIT Press, Cambridge (1994)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2008 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Tufte, G., Gangvik, E. (2008). Trans<–>Former #13: Exploration and Adaptation of Evolution Expressed in a Dynamic Sculpture. In: , et al. Applications of Evolutionary Computing. EvoWorkshops 2008. Lecture Notes in Computer Science, vol 4974. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-78761-7_56

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-78761-7_56

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-78760-0

  • Online ISBN: 978-3-540-78761-7

  • eBook Packages: Computer ScienceComputer Science (R0)