Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones

  • Martin Flintham
  • Gabriella Giannachi
  • Steve Benford
  • Matt Adams
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4871)

Abstract

Day of the Figurines (DoF) is a pervasive game for mobile phones that uses text messaging. DoF is driven by a strong scripted narrative that is combined with various interactive elements to create a shared experience. It is also a slow game, unfolding over twenty four days of its players’ lives, requiring them to send and receive only a few messages each day. Our experience of staging multiple performances of DoF to more than seven hundred players revealed key issues concerning the design and experience of time in such a pervasive game. Most players engaged episodically, raising issues of how to manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time – story time, plot time, schedule time, interaction time and perceived time – are mapped onto one another.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Martin Flintham
    • 1
  • Gabriella Giannachi
    • 2
  • Steve Benford
    • 1
  • Matt Adams
    • 3
  1. 1.Mixed Reality Laboratory, School of Computer Science, University of Nottingham 
  2. 2.Centre for Intermedia, Department of Drama, University of Exeter 
  3. 3.Blast Theory, BrightonUK

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