Day of the Figurines: Supporting Episodic Storytelling on Mobile Phones
Day of the Figurines (DoF) is a pervasive game for mobile phones that uses text messaging. DoF is driven by a strong scripted narrative that is combined with various interactive elements to create a shared experience. It is also a slow game, unfolding over twenty four days of its players’ lives, requiring them to send and receive only a few messages each day. Our experience of staging multiple performances of DoF to more than seven hundred players revealed key issues concerning the design and experience of time in such a pervasive game. Most players engaged episodically, raising issues of how to manage reengagement with the game and sustain social relationships. Our experience has led us to propose a framework for how to design time in shared interactive narratives in which five distinct layers of time – story time, plot time, schedule time, interaction time and perceived time – are mapped onto one another.
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