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Cheat-Proof Serverless Network Games

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Computers and Games (CG 2006)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 4630))

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Abstract

We consider playing online games on peer-to-peer networks, without assuming servers that control the execution of a game. In such an environment, players may cheat the opponent by, for example, illegally replacing the cards in their hands. The aim of this paper is to examine a possibility of excluding such cheatings. We show that by employing cryptographic techniques, we can exclude some types of cheating at some level. Finally, based on our discussion, we implement the cheat-proof network “Gunjin-Shogi”, which is a variant of Japanese Chess.

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H. Jaap van den Herik Paolo Ciancarini H. H. L. M. (Jeroen) Donkers

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© 2007 Springer-Verlag Berlin Heidelberg

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Kato, S., Miyazaki, S., Nishimura, Y., Okabe, Y. (2007). Cheat-Proof Serverless Network Games. In: van den Herik, H.J., Ciancarini, P., Donkers, H.H.L.M.(. (eds) Computers and Games. CG 2006. Lecture Notes in Computer Science, vol 4630. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-75538-8_21

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  • DOI: https://doi.org/10.1007/978-3-540-75538-8_21

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-75537-1

  • Online ISBN: 978-3-540-75538-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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