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Gaze-Contingent Volume Rendering

  • Mike G. Jones
  • Stavri G. Nikolov
Part of the Signals and Commmunication Technologies book series (SCT)

Abstract

Gaze-contingent display (GCD) [148, 486, 520] has been used in a number of guises for many different applications. One of the original drivers of its development was the need, in flight simulators, to reduce the computational cost of generating images, in order that sufficiently high display rates could be achieved. By tracking the pilot’s fixation point, higher resolution rendering could be employed only around a small fraction of the display area; outside of this region, blurred images could be shown and, provided that the tracking system responded sufficiently quickly to the pilot’s eye movements, no visible deterioration would be experienced.

Keywords

Volume Rendering Texture Mapping Texture Unit Graphic Processor Unit Stereoscopic Display 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Mike G. Jones
    • 1
  • Stavri G. Nikolov
    • 2
  1. 1.Google AustraliaSydneyAustralia
  2. 2.Attentive Displays Ltd.BristolUK

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