Abstract
A video game application was developed using SmartSkin, a body shape sensing device. The video game uses a table-sized SmartSkin that can recognize players’ arms on the tabletop. Sensor values are translated to a virtual potential field and the system calculates dynamics of game characters on the field.
At most four players can play the game, and the players control many independent game characters displayed on the table using their arms simultaneously.
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Fukuchi, K., Rekimoto, J. (2007). Marble Market: Bimanual Interactive Game with a Body Shape Sensor. In: Ma, L., Rauterberg, M., Nakatsu, R. (eds) Entertainment Computing – ICEC 2007. ICEC 2007. Lecture Notes in Computer Science, vol 4740. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74873-1_44
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DOI: https://doi.org/10.1007/978-3-540-74873-1_44
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74872-4
Online ISBN: 978-3-540-74873-1
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