Abstract
The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved minds in physical agents (robots). The system is based on a wide variety of Artificial Life techniques (Artificial Neural Networks, Genetic Algorithms, User Guided Evolutionary Design and Evolutionary Robotics). An user without any computer programming skill can determine the robot behaviour. Breedbot was used as a didactic tool in teaching Evolutionary Biology and as a futuristic toy by several Science Centers. The digital side of Breedbot is downloadable from www.isl.unina.it/breedbot.
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© 2007 Springer-Verlag Berlin Heidelberg
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Miglino, O., Gigliotta, O., Ponticorvo, M., Nolfi, S. (2007). Breedbot: An Edutainment Robotics System to Link Digital and Real World. In: Apolloni, B., Howlett, R.J., Jain, L. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2007. Lecture Notes in Computer Science(), vol 4693. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74827-4_10
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DOI: https://doi.org/10.1007/978-3-540-74827-4_10
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74826-7
Online ISBN: 978-3-540-74827-4
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