Skip to main content

Breedbot: An Edutainment Robotics System to Link Digital and Real World

  • Conference paper
Knowledge-Based Intelligent Information and Engineering Systems (KES 2007)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 4693))

Abstract

The paper describes Breedbot an edutainment software and hardware system that could be used to evolve autonomous agents in digital (software) world and to transfer the evolved minds in physical agents (robots). The system is based on a wide variety of Artificial Life techniques (Artificial Neural Networks, Genetic Algorithms, User Guided Evolutionary Design and Evolutionary Robotics). An user without any computer programming skill can determine the robot behaviour. Breedbot was used as a didactic tool in teaching Evolutionary Biology and as a futuristic toy by several Science Centers. The digital side of Breedbot is downloadable from www.isl.unina.it/breedbot.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 169.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 219.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bentley, P.: Evolutionary Design by Computers. Morgan Kaufman Academic Press, San Francisco (1999)

    MATH  Google Scholar 

  2. Jonassen, D.H.: Modeling with Technology: Mindtools for Conceptual Change, Merrill/Prentice-Hall, OH (2006)

    Google Scholar 

  3. Langton, C.G.: Artificial Life: An Overview. The MIT Press/A Bradford Book, Cambridge, MA (1995)

    Google Scholar 

  4. Lund, H.H., Pagliarini, L., Miglino, O.: The Artificial Painter. In: Proceedings of ICANN 1995 International Conference on Artificial Neural Network, 5-13/6/95, Granada, Spain (1995)

    Google Scholar 

  5. Milheim, W.D.: Computer-Based Simulations in Education and Training: A Selected Bibliography. Educational Technology Publications Selected Bibliography Series, 8 (1992)

    Google Scholar 

  6. Miglino, O., Rubinacci, F., Pagliarini, L., Lund, H.H.: Using artificial life to teach evolutionary biology. Cognitive Processing: International Quarterly of Cognitive Science 5, 123–129 (2004)

    Article  Google Scholar 

  7. Nolfi, S., Floreano, D.: Evolutionary Robotics: The Biology, Intelligence and Technology of Self-Organizing Machines. MIT Press/Bradford, Cambridge, MA (2000)

    Google Scholar 

  8. Pagliarini, L., Lund, H.H.: Art Robots and Evolution as a Tool For Creativity. In: Bentley, P., Corne, D. (eds.) Creative Evolutionary Systems, Morgan Kaufman, Seattle (2000)

    Google Scholar 

  9. Pan, Z., Aylett, R., Diener, H., Jin, X., Göbel, S., Li, L. (eds.): Technologies for E-Learning and Digital Entertainment. LNCS, vol. 3942. Springer, Heidelberg (2006)

    Google Scholar 

  10. Pappo, H.A.: Simulations for Skills Training. Educational Technology Publications (1998)

    Google Scholar 

  11. Singh, H.: Building effective blended learning programs. Educational Technology 43(6), 42–51 (2003)

    Google Scholar 

  12. Sims, K.: Artificial Evolution for Computer Graphics. Computer Graphics 25(4), 319–328 (1991)

    Article  Google Scholar 

  13. Towne, D.M.: Learning and Instruction in Simulation Environments. Educational Technology Publications (1995)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Miglino, O., Gigliotta, O., Ponticorvo, M., Nolfi, S. (2007). Breedbot: An Edutainment Robotics System to Link Digital and Real World. In: Apolloni, B., Howlett, R.J., Jain, L. (eds) Knowledge-Based Intelligent Information and Engineering Systems. KES 2007. Lecture Notes in Computer Science(), vol 4693. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74827-4_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-74827-4_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-74826-7

  • Online ISBN: 978-3-540-74827-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics