Skip to main content

Advertisement

SpringerLink
  • Log in
Book cover

IFIP Conference on Human-Computer Interaction

INTERACT 2007: Human-Computer Interaction – INTERACT 2007 pp 519–522Cite as

  1. Home
  2. Human-Computer Interaction – INTERACT 2007
  3. Conference paper
Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation

Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation

  • Kirstin Kohler1,
  • Sabine Niebuhr1 &
  • Marc Hassenzahl2 
  • Conference paper
  • 2332 Accesses

  • 3 Citations

  • 9 Altmetric

Part of the Lecture Notes in Computer Science book series (LNISA,volume 4662)

Abstract

This paper introduces an interaction pattern approach to "engineer" motivation. Its goal is to provide concrete ideas (in the form of patterns) on how to design software that motivates its users to stay on a task. The paper presents an example of a motivating pattern, the Task Status Display (TSD), and its empirical validation. Preliminary results support its motivational effect, thereby lending support to the general notion of building motivation into interactive products for the workplace.

Keywords

  • Work Context
  • Interactive Product
  • Usability Engineering
  • Task Persistence
  • Goal Progress

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Download conference paper PDF

References

  1. Constantine, L., Lockwood, L.: Software for Use: A Practical Guide to the Essential Models and Methods of Usage-Centered Design. Addison-Wesley, Reading (1999)

    Google Scholar 

  2. Gamma, E., Helm, R., Johnson, R., Vlissides, J.: Design Patterns – Elements of Reusable Object Oriented Software. Addison-Wesley, Reading (1995)

    MATH  Google Scholar 

  3. Dearden, A., Finlay, J.: Pattern Languages in HCI: A Critical Review. HCI 21, 49–102 (2006)

    Google Scholar 

  4. Tidwell, J.: Common ground: A Pattern Language for Human-Computer Interface Design

    Google Scholar 

  5. Niebuhr, S., Kohler, K., Graf, C.: Engaging Patterns: Challenges and Means shown at an Example, Engineering Interactive Systems, Salamanca, Spain (2007)

    Google Scholar 

  6. Latham, G.P., Lee, T.W.: Goal setting. In: Locke, E.A (ed): Generalizing from laboratory to field settings. Lexington Books, pp. 101–117 (1986)

    Google Scholar 

  7. Hassenzahl, M.: The interplay of beauty, goodness and usability in interactive products. Human Computer Interaction 19, 319–349 (2004)

    CrossRef  Google Scholar 

Download references

Author information

Authors and Affiliations

  1. Fraunhofer IESE, Fraunhofer-Platz 1, 67663 Kaiserslautern, Germany

    Kirstin Kohler & Sabine Niebuhr

  2. University of Koblenz-Landau, Fortstr. 7, 76829 Landau, Germany

    Marc Hassenzahl

Authors
  1. Kirstin Kohler
    View author publications

    You can also search for this author in PubMed Google Scholar

  2. Sabine Niebuhr
    View author publications

    You can also search for this author in PubMed Google Scholar

  3. Marc Hassenzahl
    View author publications

    You can also search for this author in PubMed Google Scholar

Editor information

Editors and Affiliations

    Rights and permissions

    Reprints and Permissions

    Copyright information

    © 2007 IFIP International Federation for Information Processing

    About this paper

    Cite this paper

    Kohler, K., Niebuhr, S., Hassenzahl, M. (2007). Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4662. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74796-3_51

    Download citation

    • .RIS
    • .ENW
    • .BIB
    • DOI: https://doi.org/10.1007/978-3-540-74796-3_51

    • Publisher Name: Springer, Berlin, Heidelberg

    • Print ISBN: 978-3-540-74794-9

    • Online ISBN: 978-3-540-74796-3

    • eBook Packages: Computer ScienceComputer Science (R0)

    Share this paper

    Anyone you share the following link with will be able to read this content:

    Sorry, a shareable link is not currently available for this article.

    Provided by the Springer Nature SharedIt content-sharing initiative

    Over 10 million scientific documents at your fingertips

    Switch Edition
    • Academic Edition
    • Corporate Edition
    • Home
    • Impressum
    • Legal information
    • Privacy statement
    • California Privacy Statement
    • How we use cookies
    • Manage cookies/Do not sell my data
    • Accessibility
    • FAQ
    • Contact us
    • Affiliate program

    Not logged in - 3.238.134.157

    Not affiliated

    Springer Nature

    © 2023 Springer Nature Switzerland AG. Part of Springer Nature.