Abstract
This paper introduces an interaction pattern approach to "engineer" motivation. Its goal is to provide concrete ideas (in the form of patterns) on how to design software that motivates its users to stay on a task. The paper presents an example of a motivating pattern, the Task Status Display (TSD), and its empirical validation. Preliminary results support its motivational effect, thereby lending support to the general notion of building motivation into interactive products for the workplace.
Keywords
- Work Context
- Interactive Product
- Usability Engineering
- Task Persistence
- Goal Progress
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© 2007 IFIP International Federation for Information Processing
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Kohler, K., Niebuhr, S., Hassenzahl, M. (2007). Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4662. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74796-3_51
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DOI: https://doi.org/10.1007/978-3-540-74796-3_51
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74794-9
Online ISBN: 978-3-540-74796-3
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