Abstract
Social computing has emerged as a broad area of research in HCI and CSCW, encompassing systems that mediate social information across collectivities such as teams, communities, organizations, cohorts, populations, and markets. Such systems are likely to support and make visible social attributes such as identity, reputation, trust, accountability, presence, social roles, expertise, knowledge, and ownership. Social computing is transforming organizations and societies by creating a pervasive technical infrastructure that includes people, organizations, their relationships and activities as fundamental system components, enabling identity, behavior, social relationships, and experience to be used as resources. In this talk, I argue for a broad definition of social computing, selectively review emerging applications, and discuss current research within and beyond IBM that is driving and is driven by the emerging vision of social computing.
Chapter PDF
Similar content being viewed by others
Author information
Authors and Affiliations
Editor information
Rights and permissions
Copyright information
© 2007 IFIP International Federation for Information Processing
About this paper
Cite this paper
Kellogg, W. (2007). Perspectives on Social Computing. In: Baranauskas, C., Palanque, P., Abascal, J., Barbosa, S.D.J. (eds) Human-Computer Interaction – INTERACT 2007. INTERACT 2007. Lecture Notes in Computer Science, vol 4662. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-74796-3_3
Download citation
DOI: https://doi.org/10.1007/978-3-540-74796-3_3
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-74794-9
Online ISBN: 978-3-540-74796-3
eBook Packages: Computer ScienceComputer Science (R0)