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From RoboLab to Aibo: A Behavior-Based Interface for Educational Robotics

  • Rachel Goldman
  • M. Q. Azhar
  • Elizabeth Sklar
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4434)

Abstract

This paper describes a framework designed to broaden the entry-level for the use of sophisticated robots as educational platforms. The goal is to create a low-entry, high-ceiling programming environment that, through a graphical behavior-based interface, allows inexperienced users to author control programs for the Sony Aibo four-legged robot. To accomplish this end, we have extended the popular RoboLab application, which is a simple, icon-based programming environment originally designed to interface with the LEGO Mindstorms robot. Our extension is in the form of a set of “behavior icons” that users select within RoboLab, which are then converted to low-level commands that can be executed directly on the Aibo. Here, we present the underlying technical aspects of our system and demonstrate its feasibility for use in a classroom.

Keywords

Distance Sensor Robot Platform Hierarchical State Machine Memory Stick Traditional Programming Language 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Rachel Goldman
    • 1
  • M. Q. Azhar
    • 2
  • Elizabeth Sklar
    • 3
  1. 1.Google, Inc., 1440 Broadway, New York, NY 10018USA
  2. 2.Dept of Computer Science, Graduate Center, City University of New York, 365 5th Avenue, New York, NY 10016USA
  3. 3.Dept of Computer and Information Science, Brooklyn College, City University of New York, 2900 Bedford Avenue, Brooklyn, NY 11210USA

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