Abstract
Massively Multiplayer Online Games (MMOGs) are no longer just games. “Metaverses,” a variant of these games, which include Second Life and Active Worlds, represent some of the most immersive, interactive possibilities for learning, simulation, and digital design in use today. They also increasingly blur distinctions between work and play, as well as user and designer, prompting questions about the nature and practice of virtual design, that is, design that is practiced inside virtual reality by and on 3D avatars. This paper describes results from a qualitative study of collaborative design practices within Second Life, a popular metaverse and design environment. We analyze design processes, including the artifacts that avatar-designer create and use in the design activities.
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Bardzell, S., Shankar, K. (2007). Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_65
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