Abstract
Many Collaborative Virtual Environments (CVEs) have been developed to date. However, when focusing our attention on the way users perform their task in these systems, there is still little research on understanding the impact of different platforms on the collaboration experience. This paper describes not only a CVE, in this case, one that reproduces a block building game; but also an experiment that was carried out to evaluate both the interaction using different input and output technologies and the impact of collaboration on task performance and overall experience.
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García, A.S., Martínez, D., Molina, J.P., González, P. (2007). Collaborative Virtual Environments: You Can’t Do It Alone, Can You?. In: Shumaker, R. (eds) Virtual Reality. ICVR 2007. Lecture Notes in Computer Science, vol 4563. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73335-5_25
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DOI: https://doi.org/10.1007/978-3-540-73335-5_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73334-8
Online ISBN: 978-3-540-73335-5
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