Abstract
Fitting in the real world can be reflected in cyber space for 3D virtual fitting simulation technology to be used by the tool for fit estimating. This study examined objectiveness and correctness of the information on clothing fit using 3D virtual garment simulated. Subjects were selected in various BMI. The patterns (skirt & slacks) were developed in the sizes of each subject. The garments were constructed from the patterns. Sensory test was done to compare the virtual garment with the real garment and the vacant space between skin and garment was calculated. As a result, the appearance of the virtual garment did not express pulling and wrinkles. The vacant space of the virtual garment did not have influence upon the gravity to produce space at the place where the garment covered human body not to make actual appearance.
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© 2007 Springer-Verlag Berlin Heidelberg
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Lee, J., Nam, Y., Cui, M.H., Choi, K.M., Choi, Y.L. (2007). Fit Evaluation of 3D Virtual Garment. In: Aykin, N. (eds) Usability and Internationalization. HCI and Culture. UI-HCII 2007. Lecture Notes in Computer Science, vol 4559. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73287-7_64
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DOI: https://doi.org/10.1007/978-3-540-73287-7_64
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73286-0
Online ISBN: 978-3-540-73287-7
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