Motivation in Home Fitnessing: Effects of Immersion and Movement
- Cite this paper as:
- Westerink J. et al. (2007) Motivation in Home Fitnessing: Effects of Immersion and Movement. In: Jacko J.A. (eds) Human-Computer Interaction. HCI Applications and Services. HCI 2007. Lecture Notes in Computer Science, vol 4553. Springer, Berlin, Heidelberg
In this paper we explore how we can use technology to help people to stay motivated to do home fitnessing. Two experiments with a total of 48 participants were performed, both deploying a bicycling task in a virtual reality, one focusing of effects of immersion, the other on the intrinsic impact of movement. From the results it becomes apparent that user and technology can cooperate to achieve a optimum home fitnessing experience.
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