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Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4551))

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Abstract

In this paper, we developed valid mobile presence measurements, and proposed the factor structure of the resulting scale. The measurements of items came from previously published questionnaires in the area of VR and from the experience of mobile 3D developers. We also added our concept factors. The 60 subjects experienced the mobile 3D game for about 40 mins. After finishing the mobile 3D game, they completed the questionnaire immediately. Factor analysis was performed on the data. The factors of mobile 3D presence were divided into 4 super-factors; condition factor, interface factor, attention factor, and feedback, and were further divided into 20 sub-factors.

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Julie A. Jacko

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Ryu, H.J., Myung, R., Lee, B. (2007). Measuring Presence in Mobile 3D. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Platforms and Techniques. HCI 2007. Lecture Notes in Computer Science, vol 4551. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73107-8_76

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  • DOI: https://doi.org/10.1007/978-3-540-73107-8_76

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73106-1

  • Online ISBN: 978-3-540-73107-8

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