The Use of Improvisational Role-Play in User Centered Design Processes

  • Yanna Vogiazou
  • Jonathan Freeman
  • Jane Lessiter
Part of the Lecture Notes in Computer Science book series (LNCS, volume 4550)


This paper describes the development and piloting of a user-centered design method which enables participants to actively engage in a creative process to produce intuitive representations and inspire early design concepts for innovative mobile and ubiquitous applications. The research has been produced as part of the EC funded project PASION, aiming to enhance mediated communication in games and collaborative environments through the introduction of socio-emotional information cues, represented in meaningful yet abstract enough ways to accommodate variable thresholds of privacy. We describe our design research methodology, which combines analytical approaches, aiming to uncover participant’s needs, desires and perceptions with creative, generative methods, with which participants inform and inspire the design process.


Role Play Collaborative Work User Centered Design Mediate Communication Social Gaming 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • Yanna Vogiazou
    • 1
  • Jonathan Freeman
    • 1
  • Jane Lessiter
    • 1
  1. 1.Psychology Department, Goldsmiths College London, University of London, New Cross SE14 6NW 

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