Skip to main content

A Scenario-Based Design Method with Photo Diaries and Photo Essays

  • Conference paper
Human-Computer Interaction. Interaction Design and Usability (HCI 2007)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 4550))

Included in the following conference series:

Abstract

In this paper, we propose a requirements elicitation method called Scenarios, Photographic Essays and Diaries as User Probes (SPED-UP). In SPED-UP participants create photographic diaries and photographic essays themselves. Each participant creates photographic diaries to capture a day in their own life. They reflect upon their personal experiences and create photographic essays based upon this reflection. This approach enables designers to collect user data conveniently. Designers, who might be participants themselves in a participatory approach, can then analyze these experiences by forming design concepts, envision scenarios by imagining contexts of use, and create artifacts by sketching these scenarios. We also describe an exemplary workshop using the SPED-UP approach.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Beyer, H., Holtzblatt, K.: Contextual design: Defining customer-centered systems. Morgan Kaufmann, San Francisco (1998)

    Google Scholar 

  2. Frost, J., Smith, B.K.: Visualizing Health: Imagery in Diabetes Education. In: Proceedings DUX 2003 Case Study, Designing for User Experience ACM/AIGA (2003)

    Google Scholar 

  3. Gaver, B., Dunne, T., Pacenti, E.: Cultural probes, interactions, 6(1) 21–29 (1999)

    Google Scholar 

  4. Go, K., Carroll, J.M.: Scenario-based task analysis. In: Diaper, D., Stanton, N. (eds.) The Handbook of Task Analysis for Human-Computer Interaction, pp. 117–134 (2003)

    Google Scholar 

  5. Go, K., Carroll, J.M.: The Blind Men and the Elephant: Views of Scenario-Based System Design. Interactions 11(6), 44–53 (2004)

    Article  Google Scholar 

  6. Go, K., Takamoto, Y., Carroll, J.M., Imamiya, A., Masuda, H.: PRESPE: Participatory Requirements Elicitation using Scenarios and Photo Essays, Extended. In: Proceedings of the CHI 2003, Conference on Human Factors in Computing Systems. pp. 780–781 (2003)

    Google Scholar 

  7. Go, K., Takamoto, Y., Carroll, J.M., Imamiya, A., Masuda, H.: Envisioning systems using a photo-essay technique and a scenario-based inquiry. In: Proceedings of HCI International 2003, pp. 375–379 (2003)

    Google Scholar 

  8. Holbrook, M.B., Kuwahara, T.: Collective Stereographic Photo Essays: An Integrated Approach to Probing Consumption Experiences in Depth. International Journal of Research in Marketing 15, 201–221 (1998)

    Article  Google Scholar 

  9. Inoue, A.: A Proposal for New Campus Life for the Ubiquitous Generation: An approach using Photo Scenario Method. The. Japanese Journal of Ergonomics 42 Supplement, 58–59 (in Japanese) (2006)

    Google Scholar 

  10. Ito, J.: How to Make Campus Life Unforgettable with Ubiquitous Service. The Japanese Journal of Ergonomics 42 Supplement, 54–55 (in Japanese) (2006)

    Google Scholar 

  11. Muller, M.J., Haslwanter, J.H., Dayton, T.: Participatory Practices in the Software Lifecycle. In: Helander, M., Landauer, T.K., Prabhu, P.V. (eds.) Handbook of Human-Computer Interaction, 2nd edn. pp. 255–297. Elsevier, Amsterdam (1997)

    Google Scholar 

  12. Poltrock, S.E., Grudin, J.: Organizational obstacles to interface design and development: two participant-observer studies. ACM Transactions on Computer-Human Interaction 1(1), 52–80 (1994)

    Article  Google Scholar 

  13. Pruitt, J., Adlin, T.: The Persona Lifecycle: Keeping People in Mind throughout Product Design. Morgan Kaufmann, San Francisco (2006)

    Google Scholar 

  14. Rosson, M.B., Carroll, J.M.: Usability Engineering: Scenario-Based Development of Human-Computer Interaction. Morgan Kaufmann, San Francisco (2001)

    Google Scholar 

  15. Ueda, Y., Watanabe, M.: A study of vision-development methods for the ubiquitous generation (in Japanese). In: Proceedings of the 36th annual Meeting of Kanto-Branch, Japan Ergonomics Society, pp. 29–30 (2006)

    Google Scholar 

  16. Yoshikawa, H.: Campus Life Support by Ubiquitous Technology (in Japanese). The Japanese Journal of Ergonomics 42 Supplement, 56–57 (2006)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Julie A. Jacko

Rights and permissions

Reprints and permissions

Copyright information

© 2007 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Go, K. (2007). A Scenario-Based Design Method with Photo Diaries and Photo Essays. In: Jacko, J.A. (eds) Human-Computer Interaction. Interaction Design and Usability. HCI 2007. Lecture Notes in Computer Science, vol 4550. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73105-4_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-73105-4_10

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-73104-7

  • Online ISBN: 978-3-540-73105-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics