Abstract
Cycling is one of the current thirteen elite sports in Hong Kong. Despite cycling is one of the well known activities in the world and has numerous advantages for health, it is still far from popular in Hong Kong. In this research, a virtual cycling simulator is developed for exercise and entertainment purpose, and for promoting the cycling activity. The hardware of the cycling simulator consists of four major units including a bike platform, an actuation unit, a sensing unit and a display unit. The control system receives signals from the sensing unit and controls the motions of the actuation unit. It also computes and renders the virtual environment in real-time thereby providing the experience of cycling on different terrain models.
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Tang, YM., Tsoi, M.HC., Fong, D.TP., Lui, P.PY., Hui, KC., Chan, KM. (2007). The Development of a Virtual Cycling Simulator. In: Hui, Kc., et al. Technologies for E-Learning and Digital Entertainment. Edutainment 2007. Lecture Notes in Computer Science, vol 4469. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-73011-8_18
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DOI: https://doi.org/10.1007/978-3-540-73011-8_18
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-73010-1
Online ISBN: 978-3-540-73011-8
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