Abstract
Designing interfaces for human-computer interaction components is time-consuming, error-prone, and requires substantial programming skills. Therefore, a variety of models for designing interfaces on a more abstract and intuitive level have been proposed, a few of them being based on ingredients of human discourse processing techniques. In this paper, we compare and contrast two of these approaches, and we develop essentials of a joint model which profits from their complementary advantages. Essential factors in this model are an adequate distribution of labor between the design made by the user and the operationalization capabilities of the system, suitable elements for the design language available to the user, and techniques that allow the specification of effective interaction sequences. The model is intended as the basis for an interaction design tool that allows the specification of graphical user interfaces as well as multi-modal interaction with a robot in a restricted real-world environment.
This research has been carried out in the CommRob project and is partially funded by the EU (contract number IST-045411 under 6th framework programme).
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Horacek, H. (2008). Towards Designing Operationalizable Models of Man-Machine Interaction Based on Concepts from Human Dialog Systems. In: Kapetanios, E., Sugumaran, V., Spiliopoulou, M. (eds) Natural Language and Information Systems. NLDB 2008. Lecture Notes in Computer Science, vol 5039. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-69858-6_27
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DOI: https://doi.org/10.1007/978-3-540-69858-6_27
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