Advertisement

Virtual Reality Based Training of Lumbar Punctures Using a 6DOF Haptic Device

  • M. Färber
  • J. Heller
  • F. Hummel
  • C. Gerloff
  • H. Handels
Part of the Springer Proceedings in Physics book series (SPPHY, volume 114)

Abstract

The lumbar puncture is performed by inserting a needle into the spinal chord of the patient to inject medicaments or to extract liquor. This procedure is usually trained on the patient guided by experienced supervisors. A virtual reality lumbar puncture simulator has been developed in order to enhance the training by providing new insight into a virtual patient and in order to minimize the patient’s risk. We use a haptic device with six degrees of freedom (6DOF) to feedback forces that resist needle insertion and rotation. An improved haptic volume rendering approach is used to calculate the forces for the haptic feedback. A real time 3D visualization with optional stereo view gives an overview of the punctured region. 2D visualizations of orthogonal slices enable a detailed impression of the anatomical context. In a first evaluation the visible human male data has been used to generate the virtual body. Several users with different medical experience tested the lumbar puncture trainer. The simulator gives a good haptic and visual impression of the needle insertion and the haptic volume rendering technique enables the feeling of segmented and unsegmented structures.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    P. Gorman, T. Krummel, R. Webster, M. Smith, D. Hutchens: A prototype haptic lumbar puncture simulator, in Stud Health Technol Inform, Vol 70, 106, 2000.Google Scholar
  2. 2.
    J. B. Ra et al: Spine needle biopsy simulator using visual and force feedback, in Comput Aided Surg, Vol. 7, 353, 2002.CrossRefGoogle Scholar
  3. 3.
    U. Dreifaldt, Z. Kulcsar, P. Gallagher: Exploring haptics as a tool to improve training of medical doctors in the procedure of spinal anaesthetics, in Eurohaptics, Paris 2006.Google Scholar
  4. 4.
    K. Lundin, A. Ynnerman, B. Gudmundsson: Proxy-based haptic feedback from volumetric density data, in Eurohaptics Conference, 104, 2002.Google Scholar
  5. 5.
    V. M. Spitzer, D.G. Whitlock: The Visible Human Dataset: the anatomical platform for human simulation, in Anat Rec, Vol 253, 49, 1998.CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2007

Authors and Affiliations

  • M. Färber
    • 1
  • J. Heller
    • 1
  • F. Hummel
    • 2
  • C. Gerloff
    • 2
  • H. Handels
    • 1
  1. 1.Department of Medical InformaticsUniversity Medical Center Hamburg EppendorfHamburgGermany
  2. 2.Department of NeurologyUniversity Medical Center Hamburg EppendorfHamburgGermany

Personalised recommendations