Abstract
Virtual environments shall be multimodal and interactive. The technology for simulation and reproduction must include the aspect of several sensory inputs in real time and of the interaction with the person working in the virtual environment. To achieve real-time performance, specific run-time conditions must be taken into account to stay within acceptable limits for latency and update rates. For the acoustic component of VR, we can use information from psychoacoustics about these limits.
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© 2008 Springer-Verlag Berlin Heidelberg
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(2008). Aspects of real-time processing. In: Auralization. RWTHedition. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-48830-9_16
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DOI: https://doi.org/10.1007/978-3-540-48830-9_16
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-48829-3
Online ISBN: 978-3-540-48830-9
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