Skip to main content

The One-Round Voronoi Game Replayed

  • Conference paper
Algorithms and Data Structures (WADS 2003)

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 2748))

Included in the following conference series:

Abstract

We consider the one-round Voronoi game, where player one (“White”, called “Wilma”) places a set of n points in a rectangular area of aspect ratio ρ ≤ 1, followed by the second player (“Black”, called “Barney”), who places the same number of points. Each player wins the fraction of the board closest to one of his points, and the goal is to win more than half of the total area. This problem has been studied by Cheong et al. who showed that for large enough n and ρ = 1, Barney has a strategy that guarantees a fraction of 1/2+α, for some small fixed α.

We resolve a number of open problems raised by that paper. In particular, we give a precise characterization of the outcome of the game for optimal play: We show that Barney has a winning strategy for n ≥ 3 and \(\rho > \sqrt{2}/n\), and for n=2 and \(\rho > \sqrt{3}/2\). Wilma wins in all remaining cases, i.e., for n ≥ 3 and \(\rho \leq \sqrt{2}/n\), for n=2 and \(\rho \leq \sqrt{3}/2\), and for n=1. We also discuss complexity aspects of the game on more general boards, by proving that for a polygon with holes, it is NP-hard to maximize the area Barney can win against a given set of points by Wilma.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Ahn, H.-K., Cheng, S.-W., Cheong, O., Golin, M., van Oostrum, R.: Competitive facility location along a highway. In: Wang, J. (ed.) COCOON 2001. LNCS, vol. 2108, pp. 237–246. Springer, Heidelberg (2001)

    Chapter  Google Scholar 

  2. Cheong, O., Har-Peled, S., Linial, N., Matousek, J.: The one-round voronoi game. In: Proceedings of the Eighteenth Annual ACM Symposium on Computational Geometry, pp. 97–101 (2002)

    Google Scholar 

  3. Dehne, F., Klein, R., Seidel, R.: Maximizing a Voronoi region: The convex case. In: Bose, P., Morin, P. (eds.) ISAAC 2002. LNCS, vol. 2518, pp. 624–634. Springer, Heidelberg (2001)

    Google Scholar 

  4. Eiselt, H., Laporte, G.: Competitive spatial models. European Journal of Operational Research 39, 231–242 (1989)

    Article  MATH  MathSciNet  Google Scholar 

  5. Eiselt, H., Laporte, G., Thisse, J.-F.: Competitive location models: A framework and bibliography. Transportation Science 27, 44–54 (1993)

    Article  MATH  Google Scholar 

  6. S. P. Fekete, J. S. B.Mitchell, and K. Weinbrecht. On the continuous Weber and k-median problems. In Proceedings of the Sixteenth Annual ACM Symposium on Computational Geometry, pages 70–79, 2000.

    Google Scholar 

  7. T. Friesz, R. Tobin, and T. Miller. Existence theory for spatially competitive network facility location models. Annals of Operations Research, 18:267–276, 1989.

    Google Scholar 

  8. D. Lichtenstein. Planar formulae and their uses. SIAM Journal on Computing, 11, 2:329–343, 1982.

    Google Scholar 

  9. D. Lichtenstein and M. Sipser. Go is polynomial-space hard. Journal of theACM, 27:393–401, 1980.

    Google Scholar 

  10. J. Robson. The complexity of go. In Information Processing: Proceedings of IFIP Congerss, pages 413–4417, 1983.

    Google Scholar 

  11. P. Rosenstiehl and R. E. Tarjan. Rectilinear planar layouts and bipolar orientations of planar graphs. Discrete and Computational Geometry, 1:343–353, 1986.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2003 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Fekete, S.P., Meijer, H. (2003). The One-Round Voronoi Game Replayed. In: Dehne, F., Sack, JR., Smid, M. (eds) Algorithms and Data Structures. WADS 2003. Lecture Notes in Computer Science, vol 2748. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-45078-8_14

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-45078-8_14

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-40545-0

  • Online ISBN: 978-3-540-45078-8

  • eBook Packages: Springer Book Archive

Publish with us

Policies and ethics