Authoring Edutainment Stories for Online Players (AESOP): Introducing Gameplay into Interactive Dramas

  • Barry G. Silverman
  • Michael Johns
  • Ransom Weaver
  • Joshua Mosley
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

The video gaming industry has experienced extraordinary technological growth in the recent past, causing a boom in both the quality and revenue of these games. Educational games, on the other hand, have lagged behind this trend, as their creation presents major creative and pedagogical challenges in addition to technological ones. By providing the technological advances of the entertainment genres in a coherent, accessible format to teams of educators, and developing an interactive drama generator, we believe that the full potential of educational games can be realized. Section 1 postulates three goals for reaching that objective: a toolset for interactive drama authoring, ways to insulate authors from game engines, and reusable digital casts to facilitate composability. Sections 2 and 3 present progress on simple versions of those tools and a case study that made use of the resulting toolset to create an interactive drama.

Keywords

videogame generator role-playing games interactive drama training stealth learning agent approach 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Barry G. Silverman
    • 1
  • Michael Johns
    • 1
  • Ransom Weaver
    • 1
  • Joshua Mosley
    • 1
  1. 1.Ackoff Center for Advancement of Systems Approaches (ACASA)University of PennsylvaniaPhiladelphiaUSA

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