Abstract
Authoring non linear narratives is a difficult and challenging issue. In this paper we focus on the process of authoring with the IDtension system, an interactive drama system designed by one of the authors. We report an experiment of realizing a real-size scenario and start from this point to think about nonlinear narratives and the possibilities and limits of the IDtension writing tool.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
Similar content being viewed by others
References
Bates, J.: Virtual Reality, Art, and Entertainment. Presence: The Journal of Teleoperators and Virtual Environments 1(1), MIT Press (Winter 1992)
Ryan, M.-L.: Narrative as Virtual Reality. John Hopkins University Press, Baltimore (2001)
Szilas, N.: Interactive Drama on Computer: Beyond Linear Narrative. In: Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01, pp. 150–156. AAAI Press, Menlo Park (1999), Also http://nicolas.szilas.free.fr/research/aaai99.html
Szilas, N.: A New Approach to Interactive Drama: From Intelligent Characters to an Intelligent Virtual Narrator. In: Proc. of the Spring Symposium on Artificial Intelligence and Interactive Entertainment, Stanford, CA, pp. 72–76. AAAI Press, Menlo Park (2001)
Szilas, N.: Structural Models for Interactive Drama. In: The Proceedings of the 2nd International Conference on Computational Semiotics for Games and New Media, Augsburg, Germany (September 2002)
Szilas, N.: IDtension: a narrative engine for Interactive Drama. In: Göbel, et al (eds.) Proc. TIDSE 2003. Frauenhofer IRB Verlag (2003)
Weyhrauch, P.: Guiding Interactive Drama. Ph.D. Dissertation, Tech report CMUCS-97-109, Carnegie Mellon University (1997)
Stern, A., Matteas, M.: Integrating Plot, Character and Natural Language Processing in the Interactive Drama Façade. In: Göbel, et al (eds.) Proc. TIDSE 2003. Frauenhofer IRB Verlag (2003)
Donikian, S.: HPTS: a Behaviour Modelling Language for Autonomous Agents. In: Fifth International Conference on Autonomous Agents, ACM Press, Montreal (2001)
Machado, I., Paiva, A., Brna, P.: Real characters in virtual stories – Promoting interactive story-creation activities. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, pp. 127–134. Springer, Heidelberg (2001)
Majerko, B., Laird, J.: Building an Interactive Drama Architecture. In: Göbel, et al (eds.) Proc. TIDSE 2003. Frauenhofer IRB Verlag (2003)
Sgouros, N.M.: Dynamic, User-Centered Resolution in Interactive Stories. In: Pollack, M. (ed.) IJCAI 1997 Proceedings of the 15th International Joint Conference on Artificial Intelligence, Morgan Kaufmann Publishers, San Francisco (1997)
Propp, V.: Morphologie du conte. Seuil, Paris (1928/1970)
Field, S.: Screenplay – The Foundations of Screenwriting, 3rd edn. Dell Publishing, New York (1984)
Jenn, P.: Techniques du scénario. FEMIS, Paris (1991)
Egri, L.: The Art of Dramatic Writing. Simon & Schuster, New York (1946)
Cavazza, M., Charles, F., Mead, S.J.: Characters in search of an author: AI-based virtual storytelling. In: Balet, O., Subsol, G., Torguet, P. (eds.) ICVS 2001. LNCS, vol. 2197, pp. 145–154. Springer, Heidelberg (2001)
Genette, G.: Figures II. Seuil, Paris (1969)
Frasca, G.: Simulation versus Narrative: Introduction to Ludology. In: Mark, et al (eds.) Video/Game/Theory. Routledge (2003) (in press)
Bremond, C.: Logique du récit. Seuil, Paris (1974)
Todorov, T.: Les transformations narratives. Poétiques 3, 322–333 (1970)
Riedl, O., Young, M.: Character-focused Narrative. Subm. to Virtual Reality (2003)
Bailey, P.: Searching for Storiness: Story-Generation from a Reader’s Perspective. In: Proc. AAAI Fall Symposium on Narrative Intelligence, North Falmouth, MA, AAAI Press, Menlo Park (1999)
Davis, M., Travers, M.: A Brief Overview of the Narrative Intelligence Reading Group. In: Travers, M. (ed.) Papers from the AAAI Fall Symposium on Narrative Intelligence, Technical Report FS-99-01, pp. 11–16. AAAI Press, Menlo Park (1999)
Goody, J.: La raison graphique, Editions de Minuit, Le sens commun. (1995)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2003 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Szilas, N., Marty, O., Réty, JH. (2003). Authoring Highly Generative Interactive Drama. In: Balet, O., Subsol, G., Torguet, P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-40014-1_5
Download citation
DOI: https://doi.org/10.1007/978-3-540-40014-1_5
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-20535-7
Online ISBN: 978-3-540-40014-1
eBook Packages: Springer Book Archive