A New Automated Workflow for 3D Character Creation Based on 3D Scanned Data

  • Alexander Sibiryakov
  • Xiangyang Ju
  • Jean-Christophe Nebel
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

In this paper we present a new workflow allowing the creation of 3D characters in an automated way that does not require the expertise of an animator. This workflow is based of the acquisition of real human data captured by 3D body scanners, which is them processed to generate firstly animatable body meshes, secondly skinned body meshes and finally textured 3D garments.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    D’Apuzzo, N., Plänkers, R., Gruen, A., Fua, P., Thalmann, D.: Modeling Human Bodies from Video Sequences. In: Proc. Electronic Imaging, San Jose, California (January 1999)Google Scholar
  2. 2.
    Blanz, V., Vetter, T.: A Morphable Model for the Synthesis of 3D Faces. In: SIGGRAPH 1999 Conference Proceedings, pp. 187–194 (1999)Google Scholar
  3. 3.
    Hilton, A., Beresford, D., Gentils, T., Smith, R., Sun, W.: Virtual People: Capturing human models to populate virtual worlds. In: CA 1999 Conference, Geneva, Switzerland (May 1999)Google Scholar
  4. 4.
    Ju, X., Paul Siebert, J.: Individualising Human Animation Models. In: Proc. Eurographics 2001, Manchester, UK (2001)Google Scholar
  5. 5.
    Nebel, J.-C., Sibiryakov, A.: Range flow from stereo-temporal matching: application to skinning. In: IASTED Int. Conf. on Visualization, Imaging, and Image Processing, Spain (2002)Google Scholar
  6. 6.
    Trieb, R.: 3D-Body Scanning for mass customized products - Solutions and Applications. In: Int. Conf. of Numerisation 3D - Scanning, Paris, France, May 24-25 (2000)Google Scholar
  7. 7.
    Siebert, P., Marshall, S.: Human body 3D imaging by speckle texture projection photogrammetry. Sensor Review 20(3), 218–226 (2000)CrossRefGoogle Scholar
  8. 8.
    Vasilev, T.: Dressing Virtual People. In: SCI 2000 conference, Orlando, July 23-26 (2000)Google Scholar
  9. 9.
    V-MAN project website, http://vr.c-s.fr/vman/
  10. 10.
    Volino, P., Magnenat-Thalmann, N.: Comparing Efficiency of Integration Methods for Cloth Animation. In: Proceedings of CGI 2001, July 2001, Hong-Kong (2001)Google Scholar
  11. 11.
    Winsborough, S.: An insight into the design, manufacture and practical use of a 3D-Body Scanning system. In: Int. Conf. of Numerisation 3D - Scanning, Paris, France, May 24-25 (2000)Google Scholar
  12. 12.
    Allen, B., Curless, B., Popovic, Z.: Articulated body deformation from range scan data. In: SIGGRAPH 2002 Conference Proceedings, pp. 612–619 (2002)Google Scholar
  13. 13.
    Mohr, A., Gleicher, M.: Building Efficient, Accurate Character Skins from Examples. In: SIGGRAPH 2003 Conference Proceedings, pp. 562–568 (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Alexander Sibiryakov
    • 1
  • Xiangyang Ju
    • 1
  • Jean-Christophe Nebel
    • 1
  1. 1.Computing Science DepartmentUniversity of GlasgowGlasgowUnited Kingdom

Personalised recommendations