Context Design and Cinematic Mediation in Cuthbert Hall Virtual Environment

  • Stanislav Roudavski
  • François Penz
Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)

Abstract

This poster briefly describes the motivations behind the architectural decisions taken in the design of Cuthbert Hall virtual college and gives an example that demonstrates how cinematic mediation techniques can contribute towards dramatized interpretation of the environment.

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References

  1. 1.
    Nitsche, M., Roudavski, S., Penz, F., Thomas, M.: Drama and Context in Real-Time Virtual Environments: Use of Pre-Scripted Events as a Part of an Interactive Spatial Mediation Framework. In: Goebel, S., Braun, N., Spierling, U., Dechau, J., Diener, H. (eds.) TIDSE 2003 Technologies for Interactive Digital Storytelling and Entertainment, pp. 296–310. Fraunhofer IRB Verlag, Stuttgart (2003)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Stanislav Roudavski
    • 1
  • François Penz
    • 1
  1. 1.Department of ArchitectureDigital Studios for Research in Design, Visualisation and Communication, University of CambridgeCambridgeUK

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