Seizing Power: Shaders and Storytellers

  • Kevin Björke
Conference paper

DOI: 10.1007/978-3-540-40014-1_1

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2897)
Cite this paper as:
Björke K. (2003) Seizing Power: Shaders and Storytellers. In: Balet O., Subsol G., Torguet P. (eds) Virtual Storytelling. Using Virtual RealityTechnologies for Storytelling. ICVS 2003. Lecture Notes in Computer Science, vol 2897. Springer, Berlin, Heidelberg


Graphics hardware has quickly moved past the challenges of previous years, such as realtime projection, simple lighting, heavy tessellations, and surface texturing. New hardware provides a richer context not only for final imagery in games and similar immersive environments, but also has begun to revolutionize the tools used to create entertainments both in realtime and in static formats like TV and motion pictures.


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Kevin Björke
    • 1
  1. 1.NVIDIA CorporationSanta Clara

Personalised recommendations