Abstract

Graphics hardware has quickly moved past the challenges of previous years, such as realtime projection, simple lighting, heavy tessellations, and surface texturing. New hardware provides a richer context not only for final imagery in games and similar immersive environments, but also has begun to revolutionize the tools used to create entertainments both in realtime and in static formats like TV and motion pictures.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2003

Authors and Affiliations

  • Kevin Björke
    • 1
  1. 1.NVIDIA CorporationSanta Clara

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