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Mediating Action and Music with Augmented Grammars

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Book cover Intelligent Virtual Agents (IVA 2003)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 2792))

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Abstract

Current approaches to the integration of action and music in Intelligent Virtual Environments are in most part, “hardwired” to fit a particular interaction scheme. This lack of independence between both parts prevents the music or sound director from exploring new musical possibilities in a systematic and focused way.

A framework is proposed which mediates action and music, using an augmented context free grammar based model of behavior to map events from the environment to musical events. This framework includes mechanisms for self modification of the model and maintenance of internal state variables. The output module can be changed to perform other non musical behavior.

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References

  1. Casella, P., Paiva, A.: MAgentA: An Architecture for Real Time Automatic Composition of Background Music. In: de Antonio, A., Aylett, R.S., Ballin, D. (eds.) IVA 2001. LNCS (LNAI), vol. 2190, p. 224. Springer, Heidelberg (2001)

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  2. Gamasutra, http://www.gamasutra.com

  3. Downie, M.: Behavior, animation, music: the music and movement of synthetic characters. MSc Thesis. MIT (2001)

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  4. Microsoft DirectMusic, http://www.microsoft.com/directx

  5. Miles Sound System, http://www.sensaura.com

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© 2003 Springer-Verlag Berlin Heidelberg

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Casella, P., Paiva, A. (2003). Mediating Action and Music with Augmented Grammars. In: Rist, T., Aylett, R.S., Ballin, D., Rickel, J. (eds) Intelligent Virtual Agents. IVA 2003. Lecture Notes in Computer Science(), vol 2792. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-39396-2_34

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  • DOI: https://doi.org/10.1007/978-3-540-39396-2_34

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-20003-1

  • Online ISBN: 978-3-540-39396-2

  • eBook Packages: Springer Book Archive

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