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Abstract

In the two preceding chapters, we studied how to define the effect of events by means of effect() operations. An alternative, or complementary, way is the use of state transition diagrams. This is the main topic of this chapter. We start in Sect. 13.1 with a brief review of finite state machines and their associated state transition diagrams. We then explain, in Sect. 13.2, how entities can be modeled as state machines, and that in this case state transition diagrams are part of the behavioral schema. Sections 13.3 to 13.5 describe how state transition diagrams can be defined in UML.

Keywords

State Machine Target State Event Type Source State Finite State Machine 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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13.6 Bibliographical Notes

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Copyright information

© Springer-Verlag Berlin Heidelberg 2007

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