Conclusion
Multimedia is a potentially powerful tool for geographical representation. It enables a greater quantity of a more diverse range of media to be used to increase the potential for the communication of spatial information. It also enables an interactive, dynamic environment in which a user can explore, manipulate and transform spatial information. This ability to incorporate such a wide range of media into map-based products can have a tendency to focus the cartographer’s attention on issues other than map design. Map design still remains a primary means of spatial communication in a multimedia environment, particularly in the multimedia map-based product environment discussed in this chapter. Despite the potential that interactive three-dimensional spatial environments, virtual worlds, and the more immersive environments of virtual reality offer for representing spatially definable content (Jacobson 1994; Koop 1995), it can be surmised that the two-dimensional map, whether in hard-copy or multimedia format, will remain a dominant means of spatial representation given its ability to provide a succinct summary of spatial patterns and relationships within a coverage. It is at the development of multimedia products whose primary content is the two-dimensional map that this chapter is aimed. This represents a sub-set of the ever increasing field of multimedia cartographic design.
Keywords
- Virtual World
- Information Object
- Multimedia Content
- Multimedia Environment
- Symbol Object
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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Miller, S. (2007). Design of Multimedia Mapping Products. In: Cartwright, W., Peterson, M.P., Gartner, G. (eds) Multimedia Cartography. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-36651-5_7
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