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Playing in the Pheromone Playground: Experiences in Swarm Painting

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Part of the Lecture Notes in Computer Science book series (LNTCS,volume 3449)

Abstract

This paper is about collective artistic work inspired by natural phenomena, namely the use of pheromone substances for mass recruitment in ants. We will describe two different uncoordinated groups of very simple virtual micro- painters: the Colombines and the Anti-Colombines. These painters have very limited perception abilities and cannot communicate directly with other individuals. The virtual canvas, besides being a computational space for depositing paint, is also a pheromone medium (that mirrors the painting patterns) influencing the painters’ behaviour. Patterns are the emergent result of interaction dynamics involving the micro-painters and their pheromone medium.

Keywords

  • Local Perception
  • Neighbouring Patch
  • Painted Spot
  • Attraction Power
  • Computational Space

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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  • DOI: 10.1007/978-3-540-32003-6_53
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© 2005 Springer-Verlag Berlin Heidelberg

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Urbano, P. (2005). Playing in the Pheromone Playground: Experiences in Swarm Painting. In: , et al. Applications of Evolutionary Computing. EvoWorkshops 2005. Lecture Notes in Computer Science, vol 3449. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-32003-6_53

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  • DOI: https://doi.org/10.1007/978-3-540-32003-6_53

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-25396-9

  • Online ISBN: 978-3-540-32003-6

  • eBook Packages: Computer ScienceComputer Science (R0)