Abstract
In this paper, we propose a novel method to implant virtual advertisements into broadcast soccer video without disturbing audience’s view experience. The salient objects are first detected from broadcast soccer video. These objects include static regions, central ellipse, goal mouth, and field boundary. Based on these objects, we identify suitable locations in the video for virtual advertisement implantation. The advertisement implantation can be done in real time. The proposed method allows a non-intrusive means to incorporate additional virtual content into a video presentation, facilitating an additional channel of communications to enhance greater video interactivity. It also creates a new business model for broadcast and advertising industry.
Keywords
- Video Frame
- Salient Object
- Video Presentation
- Sport Video
- Salient Object Detection
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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© 2004 Springer-Verlag Berlin Heidelberg
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Xu, C., Wan, K.W., Bui, S.H., Tian, Q. (2004). Implanting Virtual Advertisement into Broadcast Soccer Video. In: Aizawa, K., Nakamura, Y., Satoh, S. (eds) Advances in Multimedia Information Processing - PCM 2004. PCM 2004. Lecture Notes in Computer Science, vol 3332. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30542-2_33
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DOI: https://doi.org/10.1007/978-3-540-30542-2_33
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23977-2
Online ISBN: 978-3-540-30542-2
eBook Packages: Computer ScienceComputer Science (R0)