Abstract
The data volume of Web3D representation based on polygon meshes is so large that transferring practical data fast is a difficult problem. This paper proposes 3D object structure, a new framework for a compact 3D representation with high quality surface shape. By utilizing a free form surface technique, qualified surfaces are transferred with limited amount of data size and rendered. 3D graphic structure can be regarded as both polygon meshes and free form surfaces. Therefore, it can be easily integrated to existing Web3D data formats, for example VRML & XML. The 3D object’s structure also enables modeling free form surface shapes intuitively with polygon modeling like operations. In this paper, we propose and verify an algorithm on representation of 3D objects using X3D.
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© 2004 Springer-Verlag Berlin Heidelberg
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Lee, YB., Lee, ST., Oh, GT., Kim, YK., Kim, YH. (2004). Design of Algorithm for the 3D Object Representation Based on the Web3D Using X3D. In: Liew, KM., Shen, H., See, S., Cai, W., Fan, P., Horiguchi, S. (eds) Parallel and Distributed Computing: Applications and Technologies. PDCAT 2004. Lecture Notes in Computer Science, vol 3320. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30501-9_24
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DOI: https://doi.org/10.1007/978-3-540-30501-9_24
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-24013-6
Online ISBN: 978-3-540-30501-9
eBook Packages: Computer ScienceComputer Science (R0)