Skip to main content

Design of Algorithm for the 3D Object Representation Based on the Web3D Using X3D

  • Conference paper
  • 1014 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNCS,volume 3320))

Abstract

The data volume of Web3D representation based on polygon meshes is so large that transferring practical data fast is a difficult problem. This paper proposes 3D object structure, a new framework for a compact 3D representation with high quality surface shape. By utilizing a free form surface technique, qualified surfaces are transferred with limited amount of data size and rendered. 3D graphic structure can be regarded as both polygon meshes and free form surfaces. Therefore, it can be easily integrated to existing Web3D data formats, for example VRML & XML. The 3D object’s structure also enables modeling free form surface shapes intuitively with polygon modeling like operations. In this paper, we propose and verify an algorithm on representation of 3D objects using X3D.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. VRML97, International Standard: ISO/IEC 14772-1 (December 1997), http://www.vrml.org/Specifications/VRML97/index.html

  2. Bary, T., et al.: XML 1.0 Specification

    Google Scholar 

  3. Ihlenfeldt, W.: Visualizing Chemical Data in the Internet Data Driven and Interactive Graphic. Computers and Graphics 22(6), 703–714 (1999)

    Google Scholar 

  4. International Standard ISO/IEC Virtual Reality Modeling Language (1997)

    Google Scholar 

  5. Bosak, J., Bary, T.: XML and the Second-Generation Web. Scientific American (May 1999)

    Google Scholar 

  6. Lipkin, D.: Integrating XML and VRML: A Technical Discussion

    Google Scholar 

  7. World Wide Web Consortium: Extensible Markup Language(XML) (2000), http://www.w3.org/XML/

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2004 Springer-Verlag Berlin Heidelberg

About this paper

Cite this paper

Lee, YB., Lee, ST., Oh, GT., Kim, YK., Kim, YH. (2004). Design of Algorithm for the 3D Object Representation Based on the Web3D Using X3D. In: Liew, KM., Shen, H., See, S., Cai, W., Fan, P., Horiguchi, S. (eds) Parallel and Distributed Computing: Applications and Technologies. PDCAT 2004. Lecture Notes in Computer Science, vol 3320. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30501-9_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-540-30501-9_24

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-24013-6

  • Online ISBN: 978-3-540-30501-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics