Advertisement

End-User Configuration of Ambient Intelligence Environments: Feasibility from a User Perspective

  • Panos Markopoulos
  • Irene Mavrommati
  • Achilles Kameas
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3295)

Abstract

We report research into concepts and technology for enabling end-users to configure Ambient Intelligent environments. In this paper we focus on the feasibility and acceptability of this endeavor from an end-user perspective. We describe a conceptual model and an experimental enabling technology that illustrates the viability of these concepts and a multi-faceted evaluation of these concepts from an end-user perspective. Our work suggests the need for a flexible approach in letting users choose how much should be observable of system structure and function or of the processes of system learning and adaptation. Directions for future research in this field are described in the form of some provisional principles for shaping the interaction with end-user configurable Ambient Intelligence environments.

Keywords

User Perspective Alarm Clock Ambient Intelligence Environment Peer Tutor Editor Interface 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Bellotti, V., Back, M., Edwards, W.K., Grinter, R., Henderson, A., Lopes, C.: Making Sense of Sensing Systems: Five Questions for Designers and Researchers. In: Proceedings CHI 2002, pp. 415–422. ACM Press, New York (2002)Google Scholar
  2. 2.
    Green, T.R.G., Petre, M.: Usability analysis of visual programming environments: a cognitive dimensions framework. Journal of Visual Languages and Computing 7, 131–174 (1996)CrossRefGoogle Scholar
  3. 3.
    Höysniemi, J., Hämäläinen, P., Turkki, L.: Using Peer Tutoring in Evaluating the Usability of a Physically Interactive Computer Game with Children. Interacting with Computers 15(2), 203–225 (2003)CrossRefGoogle Scholar
  4. 4.
    Kameas, A., Bellis, S., Mavrommati, I., Delaney, K., Colley, M., Pounds-Cornish, A.: An Architecture that Treats Everyday Objects as Communicating Tangible Components. In: Proc. PerCom 2003, IEEE, Forth Worth (2003)Google Scholar
  5. 5.
    Kemp, J.A.M., van Gelderen, T.: Co-discovery exploration: an informal method for iterative design of consumer products. In: Jordan, P.W., Thomas, B., Weerdmeester, B.A., McClelland, I.L. (eds.) Usability Evaluation in Industry, pp. 139–146. Taylor & Francis, London (1996)Google Scholar
  6. 6.
    Lucas, P.: Interstacks. End-User “Scripting” for Hardware. In: CHI 1999 Extended Abstracts, pp. 25–26. ACM Press, New York (1999)CrossRefGoogle Scholar
  7. 7.
    Newman, W., Sedivy, J., Neuwirth, C.M., Edwards, K., Hong, J.I., Izadi, S., Marcelo, K., Smith, T.F.: Designing for serendipity: supporting end-user configuration of ubiquitous computing environments. In: Proceedings DIS 2002, pp. 147–156. ACM Press, New York (2002)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Panos Markopoulos
    • 1
  • Irene Mavrommati
    • 2
  • Achilles Kameas
    • 2
  1. 1.Industrial DesignEindhoven University of TechnologyEindhovenThe Netherlands
  2. 2.Research Academic Computer Technology InstitutePatrasGreece

Personalised recommendations