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Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects

  • Elise van den Hoven
  • Berry Eggen
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 3295)

Abstract

This paper describes an extension to Ullmer and Ishii’s TUI-categorization [41]. The reason for adding new categories is based on their omission of their associative TUIs and our work in this area of personal objects. The benefit of using personal objects instead of generic objects is that in the first instance users already have mental models or personal links between experiences, the related media and these objects. In addition, a Graspable or Tangible User Interface with personal objects can support existing media systems, instead of designing new ones that have to be learned by users.

Keywords

User Interface Mental Model Human Factor Augmented Reality Physical Object 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2004

Authors and Affiliations

  • Elise van den Hoven
    • 1
  • Berry Eggen
    • 1
  1. 1.Department of Industrial DesignEindhoven University of TechnologyEindhoventhe Netherlands

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