Towards a Playful User Interface for Home Entertainment Systems
In this paper we propose a tangible cube as an input device for playfully changing between different TV-channels. First we consider several design approaches and compare them. Based on a cube that has embedded gravity sensing and wireless communication capabilities a prototype is implemented. A 3D graphical representation of the cube is shown on the television screen. On each face of the cube a TV stream is rendered. The motion of the cube on the screen is connected to the rotation the user performs using the real tangible cube. Our hypotheses is that users can use the cube to browse between channels and to zap intuitively and playfully gaining a improved user experience even if the efficiency is limited compared to a remote control. We report on initial user feedback testing our hypothesis in witch we found out that users can easily use the cube without instructions and, despite technical limitations, see it as an improvement of current systems. Finally we discuss the issues that emerged from user’s feedback.
KeywordsRemote Control Full Screen Graphic Engine Improve User Experience Wireless Communication Capability
Unable to display preview. Download preview PDF.
- 1.Lashina, T., Vignoli, F., Buil, V., van de Wijdeven, S., Hollemans, G., Hoonhout, J.: The Context Aware Personal Remote Control: A Case Study on Context Awareness. In: 23rd International Conference on Distributed Computing Systems Workshops, ICDCSW 2003 (2003)Google Scholar
- 2.Nichols, J., Myers, B.A., Higgins, M., Hughes, J., Harris, T.K., Rosenfeld, R., Pignol, M.: Generating Remote Control Interfaces for Complex Appliances. In: CHI Letters: ACM Symposium on User Interface Software and Technology, UIST 2002, Paris, France, October 27-30, pp. 161–170 (2002)Google Scholar
- 3.Gaver, B.: Designing for Ludic Aspects of Everyday Life. Special Issue on Ambient Intelligence. ERCIM News No.47 (October 2001)Google Scholar
- 4.Butz, A., Groß, M., Krüger, A.: TUISTER: a Tangible UI for Hierarchical Structures. In: Proceedings of IUI 2004, Madeira, Funchal, Portugal (January 13-16, 2004)Google Scholar
- 5.Gellersen, H., Kortuem, G., Beigl, M., Schmidt, A.: Physical Prototyping with Smart-Its. IEEE Pervasive Computing Magazin (2004, accepted for publication)Google Scholar
- 7.MIT Media lab. Responsive Environments Group. 3X Inertial Measurement Unit Project (page visited May 2004), http://www.media.mit.edu/resenv/imu/
- 8.Lancaster University. Smart-Its technical information. Wiki-Web. Page visited (May 2005), http://ubicomp.lancs.ac.uk/twiki/bin/viewauth/Smartits/WebHome (anonymous login as user TWikiGuest with password guest)
- 10.Van Laerhoven, K., Villar, N., Schmidt, A., Kortuem, G., Gellersen, H.-W.: Using an Autonomous Cube for Basic Navigation and Input. In: ICMI/PUI 2003, November 2003, pp. 203–211. ACM Press, Vancouver (2003)Google Scholar