Abstract
This work presents a proposal for an e-learning model that facilitate the learning process. Using a Knowledge Management System as support, learning is planned through action, which results in the execution of tasks based on computer games strategies. Both contents of the course and tasks are included into the Institutional Memory of System. The design of this Institutional Memory shows as a basis for the system. Intelligent agents will adapt the tasks to the level and preferences of the student.
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© 2004 Springer-Verlag Berlin Heidelberg
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Pedreira, N., Dorado, J., Rabuñal, J., Pazos, A., Silva, A. (2004). Knowledge Management and Interactive Learning. In: Motta, E., Shadbolt, N.R., Stutt, A., Gibbins, N. (eds) Engineering Knowledge in the Age of the Semantic Web. EKAW 2004. Lecture Notes in Computer Science(), vol 3257. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30202-5_37
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DOI: https://doi.org/10.1007/978-3-540-30202-5_37
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-23340-4
Online ISBN: 978-3-540-30202-5
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