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Knowledge Management and Interactive Learning

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Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 3257))

Abstract

This work presents a proposal for an e-learning model that facilitate the learning process. Using a Knowledge Management System as support, learning is planned through action, which results in the execution of tasks based on computer games strategies. Both contents of the course and tasks are included into the Institutional Memory of System. The design of this Institutional Memory shows as a basis for the system. Intelligent agents will adapt the tasks to the level and preferences of the student.

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References

  1. Wiig, K.M.: Knowledge Management Methods. Schema Press, Ltd., Arlington (1995)

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  2. Nonaka, I., Takeuchi, H.: The Knowledge Creating Company: How Japanese Companies Create the Dynamics of Innovation. Oxford University Press, New York (1995)

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  3. Gómez, A., Juristo, N., Montes, C., Pazos, J.: Ingeniería del Conocimiento. C. E. Ramón Areces, S.A. Madrid (1997)

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© 2004 Springer-Verlag Berlin Heidelberg

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Pedreira, N., Dorado, J., Rabuñal, J., Pazos, A., Silva, A. (2004). Knowledge Management and Interactive Learning. In: Motta, E., Shadbolt, N.R., Stutt, A., Gibbins, N. (eds) Engineering Knowledge in the Age of the Semantic Web. EKAW 2004. Lecture Notes in Computer Science(), vol 3257. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-30202-5_37

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  • DOI: https://doi.org/10.1007/978-3-540-30202-5_37

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-23340-4

  • Online ISBN: 978-3-540-30202-5

  • eBook Packages: Springer Book Archive

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