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How Realistic is Realism? Considerations on the Aesthetics of Computer Games

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Part of the Lecture Notes in Computer Science book series (LNCS,volume 3166)

Abstract

One of the major goals in the development of virtual environments in recent years has been to create more and more realistic scenery, characters and natural human forms of interaction with the environment. We question this approach especially for the domain of computer games for two main reasons. Firstly we argue the following: When the absolute difference between reality and virtual environments decreases one would expect the latter to become increasingly believable for a spectator. Paradoxically often the opposite is true since the attention of the spectator gets drawn to the remaining differences to a greater extent. Secondly we ask ourselves why of all things computer games which are created for entertainment should be limited with real world constraints and are not used to experience features that are only possible in virtual environments. We conclude with a ’manifesto’ for the renovation of computer games.

Keywords

  • Computer Game
  • Virtual Environment
  • Virtual World
  • Game World
  • Game Industry

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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© 2004 IFIP International Federation for Information Processing

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Wages, R., Grünvogel, S.M., Grützmacher, B. (2004). How Realistic is Realism? Considerations on the Aesthetics of Computer Games. In: Rauterberg, M. (eds) Entertainment Computing – ICEC 2004. ICEC 2004. Lecture Notes in Computer Science, vol 3166. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-28643-1_28

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  • DOI: https://doi.org/10.1007/978-3-540-28643-1_28

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-22947-6

  • Online ISBN: 978-3-540-28643-1

  • eBook Packages: Springer Book Archive